![]() ![]() There’s something about playing high stakes card games that is as addictive and electrifying as…well, other things people like to do. With the Vita’s touch screen interface, interaction can be much, much more precise and direct than in previous iterations, and playing on the Vita in short doses can be just what gamers need to appreciate the power, beauty and horror of Mother Earth. ![]() But the game is rewarding in its beautiful visuals, its tribal beat, its varied music, and the sheer magic of molding the Earth, which hasn’t been done as majestically as From Dust. The game throws a lot at its players: everything from erupting volcanoes to mile-high tsunamis to wildfires that will stop at nothing to wipe out the citizens of your traveling band. Godlike or not, this isn’t an easy process shaping the elements of life is one thing, stopping the destructive forces of nature is another. And through this journey, you’ll be gathering power and abilities to shape the land, sea and more in order to keep the tribe alive. Much like it’s spiritual predecessor Populous, in Eric Chahi, Laurent Genefort and Tom Salta’s From Dust you’re not exactly God so much as a disembodied spirit that can control the elements, summoned by a nomadic tribe through song to help deliver them into a land that will support them. Ubisoft Montpellier’s god-game From Dust is just a little different from other titles of its type. If there’s anything Braid taught us, you can’t change the past, but you can certainly change the future. Not only is the gameplay perfect for bite-sized on-the-go players, but the vivid, lush watercolor-like visual aesthetic would look as fantastic on the small screen as it does on the big screen.įor a game all about time manipulation, Jonathan Blow and Sony should waste no more time in porting this to the PS Vita and making it available for handheld gamers. I can’t imagine how anyone could have missed this title already, but making it available on the PS Vita would be a great place for gamers new to the game to be introduced. It proves that creativity and heart can lead game design and gameplay, and platformers can be allowed to have a little emotion, and maybe even a message to deliver. Segmented by various worlds and levels, and a story stitched together bit by bit by small narrative pieces, Braid is truly a treasure: not only as a testament to the power of indie developers, but a testament to the fact that the video game industry can still grow and expand in ways that graphics and supercomputing consoles can’t provide. But here’s hoping that a little Wishlist can add the incentive to take these great PSN games and add them to the growing number of PS Vita titles that have been released on both home and handheld platforms, like Limbo, Guacamelee, Proteus, Knytt Underground, Lone Survivor and Stealth Inc. It should also be noted that port support comes not just from Sony, but from the resources and time the developer needs to devote to a project as such. Of course, Sony’s PlayStation Now will presumably be adding Sony’s complete library to the list of games available to players on-the-go using the Now streaming service or the Remote Play feature, but not all of us have Wi-fi and certain games would benefit from having their own unique versions on Sony’s handheld. ![]() But with Sony’s insistence that the PlayStation brand will be something that can be played anywhere you go, there’s some games I think not only deserve to be ported over to the Vita, but perhaps could even excel better on the handheld than on home consoles. There’s even been some fantastic debates over the idea of sharing or porting games to handhelds being the detriment of handheld growth, and a significant roadblock to establishing its identity as a viable platform. So some people hate the idea of porting games from the PlayStation Network to the Vita. ![]()
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